Starter Deck | Chaos Magica
- Regular price
- $50.00 USD
- Sale price
- $50.00 USD
- Regular price
-
Product Details & Specs
Wizards and Space is remarkably like Peanut Butter and Jelly - two unlikely heroes joining together for one of the most epic collabs of all time.
Introducing the Chaos Magica Starter Deck. Featuring ludicrous and zany practitioners of the mystic arts, those who partake in Chaos have an affinity for manipulating time and space.
The infamous Court of Wizards is possibly the most aloof sort of genius ever to grace the galaxy. Although disrorganized, they share a common obsession with Chaos Magica.
Chaos Magica is the purest and rarest form of Magica in the cosmos. Wizards lean into the wonders of Chaos to channel a parallel realm known as the Void. Oftentimes they’ll get lost in there, but that’s nothing to fret over, they’ll find their way home….right?
Perfect segway: Chaos Counters make cards uncharted - a unique mechanic that makes cards flip in place as if they are lost in space. Cards remain uncharted until the controller’s Energize Phase. Those familiar with Blue archetypes in card games will feel right at home with this mechanic. Disrupting the flow of your opponent is a Wizard’s forte - manipulate your opponent and banish their units to the Void.
Chaos Manifest
Erise the Queen of Chaos is not only greatly respected but also one of the most formidable practitioners of magic in the court. Unlike her peers, she’s disciplined and highly focused on the mastery of Chaos. Her commitment to the craft is envied - for she can experiment with the Void like no other.
Erise also has a special ability to send a card from her deck to the Void. Coupled with her Orbit ability, this makes Erise’s power equal to the number of banished cards you control. Erise is dangerous and magically tuned with something beyond our universe.
Flight of the Archons
Chaos is full of incredible cards. Here are some of our favorites in the Starter Decks:
Intercept: Already an instant classic, Intercept sends a deploying card directly to the Landfill. Encourage your friends to play their greatest cards, then hit them with an Intercept to remind them that they are playing your game, not theirs!
Archangel Illusionist: A diabolical card if I’ve ever seen one, force a player to spare a unit, then all others are replaced by Illusion Tokens! What beautiful trickery to bestow upon your enemies!
Twist Fate: That's a nice asset you have there. It would be a shame if something were to happen to it... suddenly... and on an opponents turn. Master the Chaos and control the game with timely commands like this one!
Some description
Lord:
- 1 x Erise, Queen of Chaos
Token:
- 10 x Illusions
Terrain:
- 21 x Chaos Stone
- 1 x Arcane Sanctuary
Monument:
- 1 x Pocket Realm
- 1 x Instruction Cube
- 2 x Wizarding School
- 1 x Chaos Academy
- 1 x Gravity Well
- 1 x Negative Aura
Ground Units:
- 2 x Astral Projection
- 2 x Erratic Astronomer
- 2 x Celestial Keeper
- 2 x Chaos Controller
- 1 x Auramancer
- 1 x Manifest Mirror
- 1 x Orb Channeler
- 1 x Phase Wave Rider
- 1 x Apocryphon Scribe
- 1 x Seven's Disciple
Commands:
- 2 x Beckon Page
- 2 x Staging Spell
- 2 x Intercept
- 2 x Twist Fate
- 1 x Save State
- 1 x Archangel Illusionist
- 1 x Rewinding March
- 1 x Power Surge
- 1 x Spiraling Portal
- 1 x Forbidden Technique
- 1 x Fate Maelstrom
- 1 x Pandemonium Tunnel
Starships:
- 1 x Plucked God's Eye
- 1 x Hovering Lights
- 1 x Divinity
- 1 x Syzygy
- 1 x Bifurcation Beam
- 1 x Cerulean Beam
